The research plainly says few

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leadseodata
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Joined: Mon Dec 23, 2024 4:10 am

The research plainly says few

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To make the case, it leverages Bain & Company research that “more than half of video game development process will be supported by generative AI within the next five to years.” It uses “what happened” to make a case for “what’s next.” The author didn’t even bother to ask “so what” to reach the conclusion: “Microsoft wants AI to solve problems that game makers say they won’t actually have.”If you reflect on what the Bain research actually said, you can see it’s almost the opposite of the Microsoft conclusion.

executives believe AI will reduce development costs. They taiwan cp number say AI will not significantly impact talent and “do not believe it will replace the creative spark necessary for game development.”By misinterpreting what happened and not asking, “So what,” the author jumped to predicting what’s next, which is almost useless to make any productive change to address what’s really happening. This is why working through this process is helpful.Now, to be clear, hot takes are fun.

I’m not suggesting you do away with predictions or the occasional response. Hot takes are a great way to start the conversation, not to finish them.Take the time – and the process – to work it out. It’s not perfect. It’s also not meant to be a fail-safe way to predict the future. The three-question stages are meant to help you balance facts and feelings to make more productive and satisfying responses to the disruptions you face.The process is meant to change your future, not by helping you see it more clearly but by helping you clearly see how you change it.
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